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xNormal Baking Issue need help

benbenthepage
polycounter lvl 3
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benbenthepage polycounter lvl 3
Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it and I am looking for some help THANKS!

this is my model in maya with the normal map on the lowpoly model


this is the normal map that I am getting out of xnormal.

ANy help would be great 

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