Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it and I am looking for some help THANKS!

this is my model in maya with the normal map on the lowpoly model

this is the normal map that I am getting out of xnormal.
ANy help would be great
Replies
Read this thread if you want to understand some of the nuances.
http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1