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Baking a multimesh object with different UVs

Altea
polycounter lvl 6
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Altea polycounter lvl 6
Is there any efficient way to bake a multimesh object with different UVs in Substance designer?

As each mesh inside of the object have different UVs it should generate different maps for each mesh. But if I select all meshes it will generate an unique map overlapping all maps. The only way to do it is selecting an unique mesh each time and even with this system it uses the same name than the main object. This force me to bake all meshes individually and rename them before backing the following one. This can take long time.

Is there a way to do this more automatically?

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