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Painter - Designer baked position map orientation

JackDCaron
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JackDCaron polycounter lvl 4
I'm finding that if I bake a position map (all axis) in Designer and pop that into painter, an effect like ground dirt reads the "bottom" as -X to X instead of -Y to Y. I've worked around it by pre-emptively rotating my mesh in Maya before baking in SD, or just setting the axis to Y in the SD mesh baker, but I am curious if I am missing something or anyone else has had the same problem?

Thanks!

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  • oblomov
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    oblomov polycounter lvl 8
    Not sure, but I think effects based on position in Painter expect monochrome positions and probably only read the first channel (R) when you give them a color (all axis) position map. Until we provide a setting in Painter to be able to specify whether the input is color or grayscale, you'll probably have to rebake your position to contain the height only.
  • JackDCaron
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    JackDCaron polycounter lvl 4
    Thanks oblomov! That's pretty much the solution I came to, baking to Y axis only. Makes sense.
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