'sup Polycount! I've been working on this zombie sculpt for school. It's my first time really working with Zbrush, and I feel like I don't know what I'm doing a lot of the time, so I thought I'd get some pointers/critiques on here. One of the problems I'm having is the fingers. Some of them are overlapped and I'm not sure…
So I'm looking for feedback, I'm trying to get this as close as the real thing as possible. I'd say I'm about 95% done on the main sculpt. 30% done on the pores. 30% done on the diffuse. And obviously I still need to add hair/eyelashes and pupils and specular hasn't been touched at all, just using base SkinShade4 in…
I made time to finish the body sculpt inspired by Dave Rapoza's portraits. I also took inspiration from the early Mirage comics and the more recent IDW run. Here are some zbrush renders with only minor photoshop work (I added dust and bounce light.) Im going to make the lowpoly and start baking textures next. Thanks for…
I'd continue sculpting. Right now, the medium forms of the sculpt are blobby. There's few places where the sihlouette is different and sharp, as oppsoed to round and soft
Hello all. This is the first time sculpting from ZSpheres up and I'm trying to recreate this Leonidas statue. Here's my work so far. The hands and the feet are the least touched areas since I'm not too sure how to approach them :S Any critiques would be awesome :D
Does anyone know why or how to fix this issue: I can't seem to sculpt anything, (it just rotates around) Nothing is masked, the right subtool is selected, and I just have claytubes selected, (even move doesnt work(ie: B -> M -> V ) (Nevermind the horrible face)
It has been quite awhile since I have done any character sculpting and after watching the movie I really wanted to get back into it. Any critique would be great. //thanks
Here is a wimp for a uni module 3D body modelling. This Is a high poly sculpt that I will re topologies later. Could you guys tell me what you think. Thanks guys.
LATEST: ORIGINAL POST: Hi all, I'm working on a sculpt of an Archeopteryx (winged and feathered dinosaur) for an organic modelling class, and I was hoping to get some feedback from all you talented Polycounters. I'm mainly looking for some advice about the musculature and overall anatomy. The only references out there are…
im trying to find my Art style so im creating my own "base mesh" for style that will work as a model before my paint goes on. i know i like very sharp edges it feels alot easier to paint my sculpt if most of the lines are already there. However its not as crispy as i would want, and i think its very time taking to Polish…