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Hi all,
I'm working on a sculpt of an Archeopteryx (winged and feathered dinosaur) for an organic modelling class, and I was hoping to get some feedback from all you talented Polycounters.
I'm mainly looking for some advice about the musculature and overall anatomy. The only references out there are either skeletons, or covered in feathers, so it's been difficult figuring out the overall forms. Also, long flight feathers are going to come out of the arms to form a wing, which is why they're on the skinny side for now:
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Note how thin the muscles of the lower leg are for all of the early flyers.
DWalker: Again, on second look the issues were pretty clear - the hands and feet are very chunky, and not too bird-like. I've dropped a great ref I found for what I'll be aiming for in the revised model:
I also did some tweaking of the chest and back anatomy after looking at some diagrams of bird muscles. They have a long pectoral muscle that hooks up at the shoulder and fattens out near the belly, so I've worked that in. There are also some changes in how the back muscles wrap around the body (which aren't really pictured in the WIP):
It took a few tries before I got a method I was happy with, but it could definitely be improved. Does anyone have any good tips for working on skin like this?
I liked how the legs work in a 3/4 view, but when I hop over to the side view the legs do look a bit off. I whipped this up to make sure I understood your point:
Did you mean to point out that the 'middle section' of the leg is too short when compared to the other points? If so, I think the insertion point of the femur and main leg muscles should be moved like in the picture.
I'm fairly happy with the basic proportions right now, but I'd like to put it out there to see if anyone catches some glaring problems:
This blog, http://dinogoss.blogspot.it/search/label/art, might have some useful tips for you on flying dinos.
Thanks for the link, too!