Digital Drifters is a US-based mobile games developer seeking multiple character and environment artists that can create low poly characters and environments with hand painted textures (no normal/spec mapping). This is a remote based contractual position that will be paying per asset via PayPal. We need roughly 20…
Hello forum As you may have guessed this is my first post and i'm looking for crits as i'm struggling with my character. I have just started again as my last mesh just got so messy, it was going to be madness to fix it. Currently a second year university student studying computer games design, and one of the modules is…
Amazon is all in on games. We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and eSports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our…
Trion Worlds is seeking a Senior Character Artist to create memorable characters for RIFT. The Senior Character Artist will be working with the Art Director, Character Lead, rigging, animation, and engineering teams to set the bar for character style and quality. This position is based in the SF Bay Area REQUIREMENTS…
I am looking for a 3D character modeler skilled with cel-shading / NPR shading DIRECTLY SIMILAR to the look of the 3D cel-shaded character models of the games Guilty Gear Xrd, and/or Dragonball FighterZ. The goal of the 3D modeler will be to create a 3D cel-shaded model of a character design that is already illustrated,…
hey, this was done for my last project as a lead character artist. After more than 10 years i'm not working at Blue Byte anymore - i'm looking forward to new challenges. responsible for the style, look, pipeline, consistency and the many outsourcing partners we worked with there was not much left that i have done myself…
I need a Character and Prop Modeler for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. First of all, my Fields of competences: -Character/Creature Design -Character/Creature
Sculpting -Retopology -Character rigging -Texturing Softwares used : -Zbrush -Maya -Substance Painter -Marvelous Designer…
Hello, I am a character artist and for the past few months have been slowly chipping away at a character I originally created as a 2d character sheet. I am relatively new to using Zbrush but have been 3d modeling for around 4 years now. My goal is to create a low poly Final Fantasy-esque looking detailed character, while…
Old school poly modeler seeks info on pipeline/toolchain for getting animations from maya/3ds max into scenix, or other game engine tech, to use vertex shaders for character animation. I understand the work flow from 3d to skinned/rigged model, but what options (pre-packaged?) are available for shader based character…