Hello forum
As you may have guessed this is my first post and i'm looking for crits as i'm struggling with my character.
I have just started again as my last mesh just got so messy, it was going to be madness to fix it.
Currently a second year university student studying computer games design, and one of the modules is body modelling.
between weeks 1-7 studied and created the following:
Clothes sheet(s)
Expression(s)
Stance(s)
Anatomy and scale
Texture sheet(s)
3D construction sheet(s)
A model Reference sheet(s)
Body proportion and measurement
Research into body types Mesomorph, Ectomorph etc..
Psychology of character design
Physiology
(interpersonal circumplex, Agreeableness & dominance presented through facial features stance, build, culture, voice and engagement)
I'm not really into modelling characters so i'm relativly new to modelling them. But i do know its takes time and practice do come out with a good character model at the end of the day.
Below are the images for crit, which include reference and the new model started.
As i've already been told by my lecturer, that the reference i'm using can be very difficult if you don't understand what your doing.
Model Reference
Old character
Old Wires
New Rebuild and wires
The wires went a bit messed up in the last two images.
Dont hammer me to harsh please lol
Thanks
Replies
Your model (both versions)have way to many poly's and the newer version lacks any shape.
I would advise you to trawl through sites like this and cgtalk and take a look at other peoples character art noting their workflow(you can learn alot by studying their wireframes).Sites such as 3dtotal also have great modelling tutorials.Look on their site for tutorial- "Swordmaster" Downloadable PDF Ebook available (cost about £8).
There is also a free tutorial called "Joan of Arc" which although dated will give you a good start on character modelling.
Good luck
I've been on a few of those sites and have been through the tutorials but got stuck at points and even scraped what i was doing, or looked at the tutorial and was scared to complete it lol.
But thanks for that advice i'll take that on board.
here's the link to the corean version:
http://www.xcloud.net/
so some crits would be great thanks
I'll have an image up in a moment for proof.
Remember kids, stealing art from the most obvious sources possible is a horrible idea!
Edit:
Here's a (greyscaled, upped contrast so it's a little clearer) version of your texture map overlaid on Xcloud's map for the torso. Even the uv layout is exactly the same. Traced, obviously.
(both original textures from http://xcloud.net/)
And HONESTLY, posting the tut, and calling "busted" when Rico did something similar is not very nice, it's entrapment.
Rico3k, continue as planned, and keep following the xcloud tut. It will teach you a lot. After you complete this character, do another, similar character, and keep doing it over and over until you get it right.
Just to be clear, what you are doing here is great, but how you did it (without giving credit for the texture) would get a more experienced artist blacklisted.
i didn't mean to sound harsh or anything, so sorry for that.
And HONESTLY, posting the tut, and calling "busted" when Rico did something similar is not very nice, it's entrapment.
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He still has the copied and pasted parts of the xcloud texture in his final product, and since he is using this for a school project (and, logic would suggest, whatever kind of portfolio he's putting together as school ends) I think that's enough to call him on. Replicating other art to learn is definitely okay, but outright stealing it to get a good grade isn't.
Some advice if you want help from people on this board:
1) Learn to write properly.
2) Don't steal art, reproduce and site the reference (that's understandable).
3) keep working hard on your art, and don't rush it. Decent 3d art is very difficult, and should be taken seriously. It requires skill, study, and practice.
I didn't understand the tutorial method for creating the pants and the boots so just for posting here and checking how the mapping was looking i did just copy and paste them over to check how things were developing.
I feel hurt that you guys feel i'm stealing, i'd never steal from a shop, never steal items that you'd pay for so i would never steal art to gain a good grade as that is classed as plagiarism.
I'm merely using it to help me try and understand as someone pointed out before of how things are built up.
I know decent 3D art is difficult and requires lots of practice, skill and study which is hard to find in a 12 week course.
keep it up!
Just make a point that if you're using someone elses work in any way to credit it, and you shouldn't have any problems
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Yeah, if you'd explained that in the first post I wouldn't have said anything.
On a seperate note better grammar may help you get your point across. but anyone who won't help you with your art because they don't like how you write is pretty shallow and should be on some linguist forums somewhere.
I only say it because I love you, whoever you are.
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How sweet
My suggestion is to do a bunch of anatomy studies, spend a half hour each day drawing from a book like bridgemans anatomy, Loomis, or Hogarth. You will start to see what is wrong and be able to better identify what you need to model. Also look up some tutorials on poly flow, AKA edge loops, because your flow is all over the place. I hope this helps.
Also when someone gives you a critique it's better to just clam up and take it like a man. We type paragraph long critiques because we want to help, not because we are souless dream crushers. Hope that all helped.
Also here is a link to my sketchbook. It shows pretty effectively my progression since I started anatomy studies. The stuff at the top is about a year old, and after that post is my newest sketches.
http://www.conceptart.org/forums/showthread.php?t=94003
the eight pack.
To be honest it aint really an 8 pack as it stops just after the belly button so the rest is just the stomach.
But thanks for suggesting the bunch of anatomy studies i'll do them over the summer as my course finishes this week.
http://www.scifilm.org/images3/cyborg3.jpg
the eight pack.
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Nope it's still a six pack, the muscle at the top is not part of the abs, it muscle that overlaps the floating rib.
Reference to drive the point home. Notice how the top row of muscles follows the outline of the rib cage.
Just learn, learn and learn... Everybody had his first day one time...
Only work can help you to learn.
Nothing else to say. just begin it since the beginning.