Old school poly modeler seeks info on pipeline/toolchain for getting animations from maya/3ds max into scenix, or other game engine tech, to use vertex shaders for character animation.
I understand the work flow from 3d to skinned/rigged model, but what options (pre-packaged?) are available for shader based character animation?
Have found HALCA (Hardware Accelerated Library for Animation), but I seem to be overlooking how the NVidia folks may have animated their fairy/ogre characters.
In this day and age of middleware it seems.. odd.. that everyone has to roll their own character system to use vertex shader animation, but what do I know?
Pointers gratefully accepted!
Thanks