I was just curious, what are the differences in these two pics. Like what does the red frame around a node mean and what does it mean when a node is light purple opposed to dark purple. Everytime I import a baked animated character in to max as an FBX it comes in with dark purple nodes with a lot of red/purple, and black…
Basically I work on a scene for a while. Open it up one day and the lighting is twice as bright. It blows out a character so much I can't see the wireframe. One solution offered is to create a new scene and reset, then merge in your broken scene. This is some sort of a fix. Is there a better way to deal with this? Seems to…
I'm working on a fairly large project with a group of people, each of us have to create assets that end up being merged or xrefed into a master file. Due to the engine we want to combine the materials for similar items into one multi-material. So, I tried this by making Box01.max and Box02.max. I gave them each a…
When modeling this is really easy, just select the edges and scale to 0, but in the uv editor scaling edges flattens them against each other, same with the vertical/horizontal align tools. This can be a real time sink on meshes where there are tris and you can't rely on the Straighten Selection tool. The only way I've…
Basically, when i mirror an object, the transform matrix is reversed aswell and when it comes to export it to the engine, the faces are flipped. So i have to flip normals in max (it's the dirty way) or reset xform the object but if it has rotations/scale/animation/parenting on it i want to keep, it becomes annoying. I…
I've started modeling an environment that I plan to flush out in UE4. I haven't begun texturing and nothing I've built yet is meant to be modular but what I have built I didn't build to the scale I should have. Will I run into any issues if I use the scale tool and make things the size they should be? Will I be fine if I…
The old school way to it is to turn on edge constraints and drag the loop all the way into the loop you want to align to, then when you pull it back out it should be parallel. Although, it won't work every time. When you say the swift loop feature 'doesn't work for you', what do you mean? Is your 3dsMax different than…
Right Ive got two problems here EDIT: Problem 1 fixed. Just problem 2 now Problem 2. When I apply my own custom seams along the shoe and say I select the wrong edge, well then i would hit the undo botton and that would for some reason make the red seams in the picture appear adding onto the ones I already selected, which…