Basically I work on a scene for a while. Open it up one day and the lighting is twice as bright. It blows out a character so much I can't see the wireframe.
One solution offered is to create a new scene and reset, then merge in your broken scene. This is some sort of a fix.
Is there a better way to deal with this? Seems to happen frequently enough to me that there must be a solution out there.
I've not been a hardcore max user for a little while here. This bug is new to me which is to say it could have happened any time in the last 5 years. From what I can tell asking around a lot of people put up with this one though.
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Hit 8 to bring up the Environment settings dialog and see what colour the ambient is when that happens. It should be black by default.
I don't think this has ever happened to me though.
>preferences--->Gamma/LUT tab.
hope that helps
my co-worker just found that as well.
I think it's some kind of side effect of the DirectX Shaders.