Good morning everybody! So I'm working on a cement tiles substance, which I want highly customisable. The substance is made of several patterns, each one in a separate graph with exposed parameters, combined in a "master graph" in which I'm using a Tile Sampler Color to put them together using the Mask Random data. I'd…
I'd be very surprised if they're using gloss maps. The dither-dots appear to have a very dark/no spec, with the brighter dots having spec, so the pattern shows through even in the speculr highly. The left-most picture has a normal-map pattern in the pure black area forming that bikini-swoop down from her hip to crotch. The…
you mask the eyeballs lucus when you have your model in max take and break teh uvs up in chunks, these chunks will be your quick select sets i zbrush, the way you make this work is take and place one chunk in the normal uv area (inside the lil box) take the next chunk and move it over outside the box to the left, place the…
Hi guys, I'm a 3d artist starting a Normandy SR1 remake (interiors) for my portfolio, using Unreal Engine 4 and targeting "next gen" specs aka PC/PS4/X1. Basically make it as top quality as possible, the "ultimate" Normandy. I'm undecided on the visual direction of the project, and this is where I'm asking for your…
But the federal government does. It's very interested in working with big data. http://www.whitehouse.gov/sites/default/files/microsites/ostp/big_data_press_release_final_2.pdf With all of the links that the octogenarian lawmakers are drawing between games and mass shootings, I don't think it would be too far off the mark…
hi I tried to make some scifi stamp for painter in Designer, but there are lots of question is there any way to apply a mask for specific channels not all of them in painter, i mean i wanna apply a mask just for metallic and roughness textures not emissive once how can I make Painter apply a negative height value not…
Hey all, I was recently doing a daily and decided to try out doing a metal/rough texture of an axe in Substance Painter. On a whim near the end of the texturing, I decided I wanted to add a little moss on the axe and use a smart mask to disperse it. However, I noticed that the transition to Metal to moss was very drastic.…
Hello everyone! I am sharing my current work in progress with my little character, I wanna give this little girl a gas mask, which I find quite relevant with today's pandemic. I will make her walking the street with her doggy, all cute. To practice hard surface modelling, I wanna give her one of Hiroto Ikeuchi's masks.…
Hello Polycounters, I'm still a beginning modeler and doing it as a hobby but aspiring to release a game for Android. I'm hoping to get a bit of critique on the head portion of a model, generally on it's shape and flow. It's a male and has a mask over the lower portion (the mask needs work... I'm still deciding how it…
I realize that the point of landscape is to have a dynamically changing mesh but is there a way to force it to stay with a particular resolution? For example, I can see in the distance my landscape is fading between 5 different LODs but can I force it to use the quality of the 4th LOD for the entire landscape. Is this at…