So
I'm working on a cement tiles substance, which I want highly
customisable. The substance is made of several patterns, each one in a
separate graph with exposed parameters, combined in a "master graph" in
which I'm using a Tile Sampler Color to put them together using the Mask
Random data.
I'd like the choice of pattern and their
modification to be user friendly in engine (I have 14 for now but I plan
to have much more in a final version) but with that setup I have so
much parameters that it's hardly understandable for someone who didn't
work on the substance.
For now, I'd like the user to be able to
choose the patterns he wants, and then to modify them. It would be a
good start already
So if you have any idea on how to simplify this task I'll be glad to hear it!
Thank you in advance
Replies
whether it works in engine or not depends on whether they've implemented it in the engine plug in though - it doesn't work properly in Painter so I wouldn't hold out too much hope for ue or unity.