hi
I tried to make some scifi stamp for painter in Designer, but there are lots of question
- is there any way to apply a mask for specific channels not all of them in painter, i mean i wanna apply a mask just for metallic and roughness textures not emissive once
- how can I make Painter apply a negative height value not positive,( as these stamps are in the paint layer not the fill layers and there isn't any control in the Painter for height value)
- is there a way to join all graph once and publish it as a tool for the painter, I joined all graphs once and tried multi switch node, is there any better way?
thanks for your answer
love and peace
Replies
1 : it only outputs the channels you have an output for in the designer graph
2 : probably not although a height value of 0 in designer is equivalent to -1 in painter
3 : its probably better to make a smart material in painter if you want to composite multiple filters. if you want a tool that switches then using a multiswitch is fine. I recommend keeping your painter tools as simple and lightweight as possible in general though. things get slow very quickly