I realize that the point of landscape is to have a dynamically changing mesh but is there a way to force it to stay with a particular resolution? For example, I can see in the distance my landscape is fading between 5 different LODs but can I force it to use the quality of the 4th LOD for the entire landscape. Is this at all possible and if so...how?
Also, regarding foliage; I can use weight maps to place textures when creating a new terrain, which is fantastic. Is there a similar masking technique I can use for the foliage editor which will allow me to place grass, trees, etc via an alpha mask rather than painting directly?
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chance "Max LODLevel -1" to vaule 4
@Foliage
u can paint complete Landscape Mesh with Foliage Mode and used a WorldPositionMaterial. Here my Tutorial:
http://ulrichthuemmler.blogspot.com/p/udk-world-color.html
I guess you can tell them to only paint at a certain landscape layer, then use a reeaaaaaally big brush and paint in all your terrain at once
For most people, they will just paint in the foliage directly, however if you need to constrain it to a particular area on your terrain, this seems to do the trick.