(Apologies if this post is in the wrong place, I couldn't find a subforum about 3ds max.) I was digging through old files and noticed some in .max format. I no longer have access to 3ds max (mostly because I use a mac now) but would like to get access to these models. I’d love it if someone could download the attached zip,…
Hi guys, sorry for making 2 separate threads but I noticed something else that's not entirely related and I haven't found a thread that mentions it yet. It looks like the shared folder is registering the export calibration scripts as an option, but they fail upon running. I tried copying a functioning one to the…
Hello, I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up. I use the fbx for exporting all my object with their materials. I get two problems : Problem 1 : Inverted normals/faces I have a wall which are invisible in max, but visible…
I have a model made in Maya with a few textures that I'm trying to export as an FBX. I have "embed media" checked. When I import the FBX into Unity, the textures are missing... also i tried it in Marmoset 4 and Blender, and nothing happend... The only way that i can have the texture in Unity, is putting them manually...…
Does zbrush have the ability to export PRTpn maps? More specifically from a 2.5d tiled texture. I ask because that map has proven to be invaluable when making current gen textures. Using the green channel from the PRTp map does practically all of the lighting work, as laid out by Choco.…
Hi, guys i have an unussual problem. Project that im currently working on requires me to create textures for models using only base color which is really hard considering amount of detail that mesh maps can offer. That means end product from substance can only be one texture .png that will do all the work. Is there any way…
Hello there, I spent my week end to extract and fix the famous map of league of legends, the summoner rift. I do this to study how a good level design is done, the polys and the textures. It was reaaally helpful to understand how its done and to find my own method :) But I don't want this work to be done just for me, so…
Hello Polycount, I'm trying to extract some udim maps from Zbrush using Multipmap Exporter and having some problems. Since I'm using udim I expect the file names to be dragon_DM_1001 - 1009 but not only the naming is inconsistent some of them also have weird numbers in front of the udim number (teeth_DM_5121007 ) horn,…
Hi there, Kinda stuck here. Basically what I need is a flat color map to use in Ddo and I'm trying to achieve this using 3dsmax and xNormal. I have a highpoly model of a car in Max with various multicolored materials (multi-sub-object) assigned to the various parts (glass, chrome, paint, etc). I also have the low-poly…
I am trying to import a FBX file into Max from Maya but Max wants to make its own smoothing groups instead of using the normals from Maya. In the import window Ive checked the Import Smoothing Groups, aswell as for the export window. Does anyone have any idea how to get this to work? Thanks!