I'm not sure what the industry and community thinks of this process. It's probably fine, especially for speed, but I wanted to know what professionals, or recruiters think about it to make sure I don't sabotage my education. I've been learning perspective and some architectural drawing to learn to freehand environments…
Prop work and Environment work can be different... depends on the size of the studio, or just what the director may expect, there can be a lot of cross-over like even in studios where props and environment can be separate foliage or natural elements like rocks could be either a prop or environment work so it's better to…
Hello Everyone, I joined Artstation's Neo-Tokyo Environment Production Challenge, and I need some help. They recommended you pick a concept from the concept portion of the contest and follow that, making changes if you need too. So I picked this concept by…
I've noticed that the default panoramic environment map in 2018.3 isn't being rendered properly to the reflection on my material, making using the software really difficult as I can't see a proper specular highlight to work from. This is what I get in 2018.2.2 which is what I expect. And then increasing the roughness…
EDIT : this is an old thread started before Polycount forums redesign. See current one at : http://polycount.com/discussion/166694/3d-environment-artist-available#latest This thread will no longer be updated. Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and…
Located in the heart of South-Western Ontario, Digital Extremes is dedicated to making AAA quality games (3 AAA titles currently!), with the best and brightest talent available. Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has been named as one of 'Canada's Top…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…
Vanessa Celine Voelk - 3D Artist [ Available for work - Part Time. Remote or On Location ] PORTFOLIO: https://www.artstation.com/psyph I am 3D Environment Artist and Generalist specialising in model and texture creation. My work consists of 3D environment art, props, procedural texture creation and photogrammetry. I am…
ah ok i see. Well, 1 2048 per building is fine however when it comes to your bog standard accessories and props a 2048 is a pretty massive texture for something so small. I can tell you how i would tackle it but of course my opinion isn't gospel so take it with a pinch of salt. I would make 1 x 2048 which could be used for…