Hi, I'm Yaroslav Suprun, 3D Environment / Props Artist.
I have 4+ years experience on environment & props hard surface modeling technique.
I'm skilled in:- High / low poly modeling hard surface & organic objects
- Modeling modular and non-modular environment objects
- Retopology
- UV mapping
- Baking texture maps from high poly
- Texturing in classic and PBR technique
- UE4 export (objects / textures) / lighting & materials setup
Software: Maya, ZBrush, Substance Painter, Photoshop, Quixel Suite, B2M, Unreal Engine 4, Unity, Marmoset Toolbag
PORTFOLIO
Email: ys.kertart@gmail.com
Skype: x4275100
Replies
up first thread