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Freelance 3D Artist for Environment Game Assets

At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload.

This is not a permanent job, but an on demand requirement.


Responsibilities

  • Attention to Detail. You’ll be provided with as many references and information as we can find and you’ll be responsible for delivering 3D assets that match the references as closely as possible.

  • Creating Game Ready Assets. We require all assets to be compatible with real time game engines (Unity). 3D models should be as efficient as possible in terms of polygon count, topology and material/texture usage.

  • Timely Delivery. We are not usually in a hurry, but we expect you to meet agreed deadlines.


Requirements

  • We are a software agnostic company. We don’t mind what DCC package you use as long as you can meet the technical requirements we ask for. We prefer Bleneder or 3ds max, but what software you use is completely up to you.

  • Knowledge on how to create game ready assets, specifically tailored for use in VR or mobile applications. We expect assets to look fairly good at a close up distance, but they should perform well even when using mobile hardware (i.e.Meta Quest 3).

  • Efficient UV mapping and texturing. Knowledge of texture atlas is a plus.

  • Experience using Unity. Assets should be delivered as a unity package using URP.

  • Experience creating PBR materials. As well as the unity package we will ask you to export the assets in .glb/gltf format.


If you feel you meet the outlined requirements, feel free to send us a message. Please include contact information, portfolio and a description of previous experience. If you already have a price range for creating game ready assets or an hourly rate, please include that as well.


Contact us at proveedores@xrs.studio

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