Most don't but it is becoming more and more common. Valve uses vertex animation/blend shapes, a recent star trek game (forget the name) used them too. The point I made was that blend shapes are easier to animate, and you can set up a bone rig to follow the blends. The advantage of this is that if you're having trouble…
Hello, I have a few humanoid character models that need rigging inside blender. I was hoping to find an entry-level rigger trying to gain some experience to help catch us back up. DM me more info and your freelance rate for a model like this with an intermediately complex skeleton (minimal face rigging, just to head bone):…
I created this 3D character in Makehuman and Autodesk Maya. It is fully rigged, including face rigs and contains Xgen hair. Took me over one month to create. Should I make tutorial how to make character like this? Would it be useful for someone? I am also looking for any feedback. If you have any idea what could be better,…
I do not know how much it would cost to do so, but the character is Providence from Risk of Rain changed into a 3d model, and there's lots of fan art that represent Providence well enough to try and recreate them as a 3d model. Please give me a look at your portfolio with 3d modeling and what you'd say the cost of both…
Hello all, I'm just looking for someone asap to help fix a rig for some animations. I'm getting weird deformation in the hands and an odd pose. I know it's an easy fix but I don't have time to deal right now. If anyone wants to make a quick few bucks tonight I can send the mesh and an animation example so you can tweak it…
Hi folk, it is me again! Now I'd like to show you my dinosaur for UDK! As usual I've used Zbrush and 3ds Max to build the model. The dinosaur is rigged and animated with cat rig and cat motion, it has got animations for walking and idle. So there are some images and the link for the video of the UDK result at the bottom.…
Hi everyone, I'm trying to test out the multi Stereo Rig But I'm getting stuck right out the gate. The viewport just gives me a black screen and I can't view any of the objects. I have linked the different layers of the scene with the different cameras but even then the screen stays black. Anyone got any experience with…
Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
Hi All, I'm new to this forum and was wondering if anyone could critique my Character Model? (Don't have anyone I know who has 3D knowledge that could critique it :/ ) I am attaching some image of him here. Currently he is not rigged but I have made the controls just so I don't forget what I want him to be able to do.…
Hi! Exor Studios is looking for an experienced 3D Animator and Rigger for The Riftbreaker. This job would require rigging and animating over 15 creatures in Blender or 3ds max (we prefer Blender though) Rigs and skeletons must be pretty basic for today’s standards - game spawns massive swarms of enemies so everything must…