Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong.
Here is the machine. For now just trying to work with one arm, will be adding 3 more once I know the workflow:
Once I've created the bones, painted the skin weights and created an IK, I get undesired results such as the hinges of the arm misaligning when the IK is moved:
Its not just the hinges, but all the parts misalign when the IK is moved.
Clearly I'm missing something and doing something wrong. So what would be the best way of approaching this? Appreciate any help.
Replies
It looks like you're using maya. For a mechanical thing like this I don't paint skin weights for most of the mesh. You can instead assign weights using the attribute spread sheet. This is more exact as you can set the weights to be 100% to each joint where painting weights often leaves weights only 99% assigned to one joint.