Well, as promised ill try my hand at this with the intention of getting my work flow much better and generally picking up new ways of doing things. In this case I put EQs mini tutorial on how to make the holes into this one by cutting the quads out and making the hole out of a cylinder rather than boolean and cleanup,…
Hello, me and a friend decided to team up and try to make some items for the game. We decided to start with the anti mage, and started with the weapon. here is the concept: i started modeling in 3ds max and did the base mesh. And here came some problems so i was hoping you could give me some pointers. one thing i tried was…
First of this are my first Dota 2 items and my first time using blender(or any 3d moddeling software). I have to say respect for everyone who does mods or items it is realy a lot of work (but also a lot of fun). Feedback and critique would be awesome There is some advice i would need regarding the textures °My textures…
Hi everyone, I am new to Polycount, so hello! I wanted to share with you all a level I have been making for CS:GO. I have been writing a blog on my portfolio site in showing my creation process from concept to release detailing each major stage. http://www.henrytoftsdesign.co.uk About de_subliminal: The theme is set within…
First I want to say welcome and thanks for stopping by. I need your help Poycount Dota2 people. I would love to create Awesome weapons and armor sets for Dota 2 however I am running into a problem with the work flow and not understanding how some of the brushes work in zbrush. I have been using zbrush for about a year so I…
OK so I'm really interested in modeling things that other people pick. I always build the same old ancient ruins for game levels that never get released lol... So I want to build up a portfolio and I plan on participating a lot more around here. Now that I've bored you to tears, here is about an hour and a half of poly…
@Tobbo. Yep, the plan is to eventually get him textured. Even though i know he's not going to make it past the workshop - we're planning to give him a few flying/walking/death animations that are pretty funny (at least, on paper :D ). So i'll hopefully have him all polished for that. @Bruno - i'm not sure what the rules…
Hello Polycount! I'm Tom and I've been recently talked into playing DOTA2 and trying to do some custom content for it. I just got back to modeling after 10 years of break. The last 3d software I used was 3ds max 5 and Zanoza modeler, which I've used to create cars for GTA3 and GTA:VC. I've never been a pro and I always…
Ok... drumroll please. After weeks of bitching and moaning I've decided to knuckle down and get into a 'proper' environment. Following some suggestions to find a good concept I like and work through it, that's what I intend to do. I absolutely love the concept and hopefully I can do it justice. It's by Vincent Morin, for…
Hello i have some question regarding the submission of workshop items. Contest rules state: +All submissions to the Steam Workshop for this contest must be final. Use your WIP thread on Polycount to show your work-in-progress. Does that also apply to submissions that happened way before the deadline so would i be…