First of this are my first Dota 2 items and my first time using blender(or any 3d moddeling software). I have to say respect for everyone who does mods or items it is realy a lot of work (but also a lot of fun).
Feedback and critique would be awesome
There is some advice i would need regarding the textures
°My textures seem to loose resolution but i cant figure out why (thats why i removed some detail :q )
°Is there a way to make the monocle transperent (like glass)? (should i just remove the monocle?)
°How do u make ur preview pictures? (I made them by reducing suration on every texture except the one from the item i am showing) is there a guide
°I think my textures are to dark but they look nice in the game engine
here is the set
http://steamcommunity.com/profiles/76561198088081092/myworkshopfiles/?570
Replies
potrait view
2: I could be wrong, but as far as i know the characters only support masked transparency - so only values of 0 and 1, nothing in between. Therefore, no, I don't believe there is an option of making the monacle semi-transparent, it's either on or off (and i believe that transparency is still only supported by certain characters, though i have heard that valve will be making it an option for all)
3: there are lots of ways to make the promo images - yours works just fine. It might be easier to mask things out and desaturate in Photoshop, but either one works.
4:the masks are what really bring a texture together.
additionally: I don't think the items you've made are lore-friendly enough for Dota. I like them, but i suspect the top-hat/monacle combo is too silly to get any serious consideration.
welcom
thx for ur critique reverendK