Hi everyone,
I am new to Polycount, so hello!
I wanted to share with you all a level I have been making for CS:GO. I have been writing a blog on my portfolio site in showing my creation process from concept to release detailing each major stage.
http://www.henrytoftsdesign.co.uk
About de_subliminal:
The theme is set within an old abandoned submarine base. Bomb site A is where the munitions are kept and Bomb site B is atop a 2/3 manned prototype submarine.
The goal throughout the process was to create a map that would work well in a competitive environment. Ongoing changes are still being implemented, but with every build change it's a step closer.
Just stock textures and assets have been used so far as the intent was to showcase level design.
Check out the level here and rate/share/subscribe if it is your cup of tea
http://steamcommunity.com/sharedfiles/filedetails/?id=446927952
Thanks for your time and hope you enjoy!