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de_subliminal - Defusal Map - On Steam Workshop

Hi everyone,

I am new to Polycount, so hello!

I wanted to share with you all a level I have been making for CS:GO. I have been writing a blog on my portfolio site in showing my creation process from concept to release detailing each major stage.

http://www.henrytoftsdesign.co.uk

About de_subliminal:

The theme is set within an old abandoned submarine base. Bomb site A is where the munitions are kept and Bomb site B is atop a 2/3 manned prototype submarine.

The goal throughout the process was to create a map that would work well in a competitive environment. Ongoing changes are still being implemented, but with every build change it's a step closer.


Just stock textures and assets have been used so far as the intent was to showcase level design.


Check out the level here and rate/share/subscribe if it is your cup of tea :)

http://steamcommunity.com/sharedfiles/filedetails/?id=446927952

Thanks for your time and hope you enjoy!
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