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Workshop #1 - Bronco

Bronco
polycounter lvl 18
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Bronco polycounter lvl 18
Well, as promised ill try my hand at this with the intention of getting my work flow much better and generally picking up new ways of doing things.

In this case I put EQs mini tutorial on how to make the holes into this one by cutting the quads out and making the hole out of a cylinder rather than boolean and cleanup, which is how i would normally do it,still not sure which one i prefer. but EQs method does mean the exterior mesh rings are consistent,as apposed to cut by hand which is how i normally do them if they are mesh smoothed.

Ill delete those lines near the bottom on the flat face, I was experimenting this theory of EQ. :).

The other thing I find difficult,which maybe due to my extensive use of loops/rings and making them flow to the edges is keeping things nicely aligned and lined up...i.e keeping a flat surface acturally flat on the mesh...keeping lines at the correct angles as I build and extend etc.

Anyway nuff chatter heres the .obj :-

http://hedgeart.net/uploads/Bronco_week01_part01.obj

Image:-

bronco_weeko1_part01.jpg
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