@ParoXum thanks for the info, seems like I'll have to learn basic lua as well then :p The ground texture looks great, I'm not sure about the bigger plants though, I feel like they should probably be billboards that stick out of the ground, just my point of view though. @Bonkahe this is the monthly Environment challenge, I…
In the alley scene the bricks on the left side of the last image on the page look very low-resolution. Maybe crop it out or re-frame the shot to leave it out. In general, I think the alley could use a solid lighting pass. As it stand it looks like a gloomy overcast day (pretty much the most boring of boring days. The car…
Hey SolarSailor Nice start, one thing that does stand out immediately is the difference in definition between the stone wall texture and the pillars/floor/ceiling. I'm guessing that you have sculpted individual stones for the walls while the ceiling, floor and pillars are sculpted from one, larger mesh? If that's the case…
I just posted about this elsewhere, but if it's a wall (and it's not a tiny wall), you should probably add some sort of binding material (mortar). Additionally, some of those stones are REALLY broken, I can't imagine them winding up in such a state once being placed, and also can't imagine anyone trying to build a block…
Yay! looks much better. Things that stand out to me: The cobble stone doesn't look like it has a bump at all. I'm not sure why the sides would be brick and the "road" would be stone. The Tunnel needs something other than black. Doors maybe? More of the scene on the other side of the tunnel? The Windows need to be raised…
Sweet stuff! I really like the composition you've got going on here, and all in all its really coming together! Some suggestions I would make: If you're going for a stone brick/tile sort of look for the ground, I would make it more consistent with the stone brick of the building. The styles are too different from each…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
I'd suggest .obj because I assume you're only porting static mesh geometry too UVW in Rizom?, whereas blender's fbx format will store complex data and scene hierarchy which can be a bit tricky, in my experience.
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
Hello artists! We are happy to announce the release of our brand new texture collection. Textures vol.3 "Ancient Architecture" is a collection of high resolution images of seamlessly tileable textures. As its name describes this texture collection is dedicated to ancient architecture. Among these textures you will find a…