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Export as OBJ or FBX from Blender to RizomUV ?

Arby
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Arby node
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX?

Are there any unique strengths one has over the other?

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  • sacboi
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    sacboi godlike master sticky
    I'd suggest .obj because I assume you're only porting static mesh geometry too UVW in Rizom?, whereas blender's fbx format will store complex data and scene hierarchy which can be a bit tricky, in my experience.   
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