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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Normalize your textures!

I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you!

Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like Photoshop etc. but it's not easy to normalize them properly.

Sometimes the shader will normalize for you, but it's not always guaranteed to happen. When a map isn't normalized, and the shader doesn't do it, you could see bad lighting and aliasing.

Same with anisotropy textures.

I did a webinar about how to make Iridescence and Anisotropy using glTF, and shared a bit about normalizing textures, you can jump to 21:35 to hear about that



Normalize a 3D vector:
Normalize a 2D vector:

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