I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…
Max 2012 Every time I hit F3 to view a wire, the J key viewport selection show selection outline toggle resets to on. It never used to do that in previous versions, I could just hit J and it wouldn't bother me again. I hate the thing and always turn it off as soon as I start modelling. It's now driving me insane and I…
I have a file in Max2018 which I am trying to import into unity . Normally I would rotate the pivot by 90 degrees on the x-axis, set the asix conversion in the fbx export to Z-up, and that would have the object come with 0,0,0 rotation atributes in unity. But it looks like max 2018's exporter is conflicting with unity and…
I've been working on normal mapping stuff here lately, and I've noticed some issues with viewing normal maps in the viewport (using Ben Cloward's FX files). At home I run a GeForce6800GT, and don't experience any issues at all. Some of the problems include a distinct seam along the UV's (though it doesn't show with Max's…
Hi I was trying to open files from my old version of max in 2021 , but I can't as everytime it gives me error after it reach the conversion window, then crashes all ... is there any solution to fix this? I tried to import with merge the files but still not working.
I'm trying to pelt map a head model, and I'm running into a problem I've never had before. I've got the seams set up as best I know how: But when I go to pelt map, it seems to only want to pull out the eye: Naturally this has less than desirable results: Did I do something wrong? How do I fix this?
Hi, my 2012 max has serious issue with map updating. When I'm using shader like Xoliul or 3pointlight it sees some maps as a previous versions. It doesn't update them in viewport and when I go to a window where i choose the map and click on the map i want it shows previous version. here the gloss map is really bright but…
max 2010 win 7 rc Hi First AO bakes with mentalray. I am very impressed with the quality. Only I have grain stripes and splotches over the bake. I thought this was the element settings so I put them up to 100 samples and increased MR's sampling to 4/16. Took a while but you can see the result below with the local dirty…
Screenshot? What does the wireframe look like? Have you tried using a standard unwrapping workflow? For example, look about 1/3 down this page for "Example: To use Peel Mode" http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D.htm
I have Max 8 and want to create / view normal maps, but they display as solid black in the viewport. I'm sure I have everything setup correctly but when I check "DX Display of Standard Material" it goes black. When I uncheck it, the diffuse displays correctly. (the normal map texture looks correct too - and when I render,…