I've been working on normal mapping stuff here lately, and I've noticed some issues with viewing normal maps in the viewport (using Ben Cloward's FX files). At home I run a GeForce6800GT, and don't experience any issues at all.
Some of the problems include a distinct seam along the UV's (though it doesn't show with Max's metalbump material). I've also seen some banding issues, where certain gradients get chunky looking, along it's blends (but only at certain angles).
Have any of you running ATI cards, fallen victim to similar issues?
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I wish there was better support for different display methods of normal maps so that all eventualities could be covered. Max7 seems to be a bit flakey with displaying them accurately in the viewport.
On the left side, you can clearly see some issues there.
I have an Nvidia 6800GT, so its probably not specific to ATI.