I have a file in Max2018 which I am trying to import into unity . Normally I would rotate the pivot by 90 degrees on the x-axis, set the asix conversion in the fbx export to Z-up, and that would have the object come with 0,0,0 rotation atributes in unity.
But it looks like max 2018's exporter is conflicting with unity and unity just discards all import data. And I mean discard because I am getting an "animator" component on import even when I have animations disabled in the export options inside of max.
any ideas how to fix this?