So I changed my style sheet that is more concise and revolves more into doing the underwater tunnel. There's a breakdown of how I will set the scene up. Last but not least, working on water and caustic materials/decals 1- Since the scene is based on the view of a player, I decided to make an underwater tunnel that leads to…
Hello everybody! A little bit late, but there are still 360 days to go! I tried modeling and texturing a lamp from the Studiopolis level showed for Sonic Mania. I am trying to learn about the whole process, from modeling to baking, texturing and lighting. Any critique or comments are more than welcome! This is the…
Welcome folks, As the 3December theme seemed to go well, the next logical step, of course, is daily for a year! Define your dailies as works for you. Maybe it's one a day for a week or two weeks. Maybe just maybe at the end of the year you have 365 new items. That.s not so many right? 365? you can do that surely... in a…
Desinged to patrol the violence-ridden cannals of a future Venician city, the Bladewing fast attack heli features a pivoting look-to-aim minigun on its front, and a drop-down arm with 4 torpedos hidden within its central body. The pilot and navigitor are seated within a titnium-lined cockpit with bullet-resistant canopy.…
Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
I am going to do some ivy. And I want to know if what I have in mind is a good approach, and if the poly count would be fiesable for a 360 game. So the ivy I am talking about would be at player height and around a doorway so I want it to look good. Higher up on the surrounding walls I will probably just use plains with the…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
I'm trying to get a bit more speed out of my computer without too much investment and thought I would get more then my 2 GB ram. My problem is that I can't quite figure out what they mean about the max ram for the motherboard. Its either that it can only have 2 gb ram or 2gb ram in each of the two slots. Wlso what kind of…