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LEAD ARTIST (f/m)

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YAGER polycounter lvl 7
[FONT=&quot]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the stories and the environments with enough depth and detail to set our products apart. [/FONT]

[FONT=&quot]We are an English speaking studio with more than 100 people from 15 different countries. This rich mix of individual skills, backgrounds, and perspectives creates an open-minded and collaborative atmosphere vital to the success of our productions.[/FONT]

[FONT=&quot]LEAD ARTIST (f/m)[/FONT]
[FONT=&quot]YAGER seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is about to enter into pre-production. If you are organized, with excellent communication skills, and have a proven track record in management and art direction for both internal and external outsourcing studios, we have a great opportunity for you here at Yager.[/FONT]

[FONT=&quot]Responsibilities[/FONT]
  • [FONT=&quot]Work with Art Director and other team leaders to implement and drive the artistic goals of a the project[/FONT]
  • [FONT=&quot]Create and assist with management of project schedules and resource planning[/FONT]
  • [FONT=&quot]Drive the art team to meet project deadlines and milestones[/FONT]
  • [FONT=&quot]Participate in and run meetings, reviews, and planning as part of effective communication with the team and outsourcing studios[/FONT]
  • [FONT=&quot]Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production.[/FONT]
  • [FONT=&quot]Responsible for mentoring, training, career direction and performance evaluations of art teams[/FONT]
  • [FONT=&quot]Help define the art, content workflows and asset quality standards for an AAA action multi-platform game in a collaborative team environment[/FONT]
  • [FONT=&quot]Help define and maintain content art workflows and asset quality standards for a AAA action multi-platform game in a collaborative team environment[/FONT]
  • [FONT=&quot]Follow the vision and provide clear direction for artists while maintaining a high level of quality and consistency[/FONT]
  • [FONT=&quot]Ensure adequate pre-production and testing of new concepts/techniques is complete prior to production of any title[/FONT]

[FONT=&quot]Qualifications[/FONT]
  • [FONT=&quot]Must have excellent leadership, communication and interpersonal skills[/FONT]
  • [FONT=&quot]10+ years as professional artist or equivalent experience. 3+ years of art management experience[/FONT]
  • [FONT=&quot]At least 1 shipped AAA console game title as Lead Artist[/FONT]
  • [FONT=&quot]Strong knowledge of environment, prop and character modeling [/FONT][FONT=&quot]as well as UV layout and texturing[/FONT]
  • [FONT=&quot]Strong knowledge of the Unreal Engine[/FONT]
  • [FONT=&quot]Proficient with standard industry tools like Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new tools.[/FONT]
  • [FONT=&quot]Strong verbal and written communication skills in English[/FONT]
  • [FONT=&quot]Experienced with setting up and maintaining efficient art team structures[/FONT]
  • [FONT=&quot]A strong working knowledge of art processes and pipelines[/FONT]
  • [FONT=&quot]Must demonstrate an ability to present to and manage their teams well, providing inspirational leadership and mentoring to artists at all levels[/FONT]
  • [FONT=&quot]A deep understanding of the various technical disciplines that go into game art including: concept design, graphic design, animation, environment modeling, character modeling, texturing, lighting and rigging.[/FONT]

[FONT=&quot]Desirable skills:[/FONT]
  • [FONT=&quot]Experience in developing for XBox 360 or Playstation 3 is beneficial[/FONT]
  • [FONT=&quot]Experience with lighting, post processing and shader/material editing are beneficial[/FONT]
  • [FONT=&quot]Experience with content management systems (Perforce, Alienbrain)[/FONT]
  • [FONT=&quot]An active gamer[/FONT]

[FONT=&quot]Interested?[/FONT]
[FONT=&quot]Please send your application (covering letter, C.V., references, work samples – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference "Lead Artist (f/m)" in the subject line of your email.[/FONT]
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