I've been playing Gears WAY too much lately (even reading the books, get them if you don't have them). Anyway, I've been throwing around the idea of doing some level design so I figured I'd throw together an old school hospital that would fit into the Gears Universe. This is just a simple DM level, as it is my first time…
EDIT: Project is complete! Here's the video: [ame=" https://www.youtube.com/watch?v=4RIfhwPAX8A"]http://www.youtube.com/watch?v=4RIfhwPAX8A[/ame] If you enjoyed it, you can watch my full demo reel with a "boss" character at the end in UDK here Hi everyone, my name is Ken Ha (ken-ha.com) and I'm currently a student, soon to…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 3D Modeling Package: 3D Studio Max 2010 Digital Imaging Package: Adobe Photoshop CS3-CS5 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * Strong portfolio. * Attached samples. * Hard…
Hi guys, recently I try to teach myself about cryengine and found out that modo and cryengine have different up axis that give a slight problem here (even though I know UDK also have different up axis then modo, but the exported geometry fbx seems fine and not lie on d ground like cryengine did). Wasn't able to find an…
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Riot Games is seeking a Visual Effects Artist Intern for League of Legends. The ideal VFX Artist Intern has an eye for dramatic visual effects and a deep desire to learn and grow as a VFX artist. The Particle Artist Intern will join a dynamic team of artists and designers, and will bring a familiarity with League of…
THQ San Diego is seeking a full time Principal Technical Artist. Responsibilities: Work with Technical Art Director on art processes and tools required to develop AAA sports fighting game. Help lead Art Dept. to deliver at the highest visual quality bar. Work with Art and Engineering Depts. to create new techniques,…
Most of you are I'm sure familiar with SS2 (System Shock 2), but if you are not, here is a link that has some nice screenshots. http://www.saleck.net/creations/gamefixguides/systemshock2mods.php My main questions is as a beginner to texture mapping. What is a good method or workflow to get that exact style of sci-fi…
Hi! I'll be getting a new machine later in this month. I would like to keep it for around 2 years. Playing games at high settings is not very important. However, I want to make sure this system is good enough for practice as I'm going for the less expensive stuff. I want to be able to play around with tessellated meshes in…