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I'm looking for some pointers to this style of texture mapping

Most of you are I'm sure familiar with SS2 (System Shock 2), but if you are not, here is a link that has some nice screenshots.

http://www.saleck.net/creations/gamefixguides/systemshock2mods.php

My main questions is as a beginner to texture mapping. What is a good method or workflow to get that exact style of sci-fi texture maps. I have never done texture mapping in any serious way. I always used photos and tried a few times with low resolution pixel art. I would like to try to make my own texture in the SS2 style. What would be the best place to start looking for guidelines. For an example (I know its a beginners problem), I struggled matching 512x512, 1024x1024 and 2048x2048 size textures. I mean, I'm trying to find the right rules to how sharp they turn out in a render. For software I can use Photoshop, Gimp and Blender and for engine, I'm interested in UDK and Unity.

So this is basically a how to get started custom texturing question and not specifically how to apply the textures. Any recommendations on best softwares to use would also be good, as I'm willing to try something new. I also use a Wacom tablet and I hope to keep the textures sharp and clean, so i'm more interested in a mouse workflow. It seems to me that SS2 textures are more technical.

Replies

  • jfitch
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    jfitch polycounter lvl 5
    If you're looking to replicate that style specifically I'd look for some old texture painting books for like...photoshop 3. And they're all pretty much hand painted as far as I can tell! I know thats not a ton of information but there's a good thread here started on hand-painted sci-fi textures:

    http://www.polycount.com/forum/showthread.php?p=2192404
  • throttlekitty
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    throttlekitty ngon master
    This stuff is pretty basic, but is a good introduction to working in layers, with a focus on simple geometric forms. Photoshop GIMP or Krita are all good software to use here.

    Start with a simple background color. Make a new layer and use a rectangular marquee tool to start making shapes. In Photoshop, we have the Stroke option, which draws the current brush along that selection. Or fill a rectangle with color, and use a circle selection to delete a section, like in those orange UI elements. You can get good mileage using inner/outer glow layer styles for each layer to add small gradients to give an impression of depth, like the floor tiles.

    Here's good video to give you some ideas.
    [ame="http://www.youtube.com/watch?v=S7qUKv7XVx4"]Bob Staake Works In Adobe Photoshop 3.0 - VidFix 3 - YouTube[/ame]
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