THQ San Diego is seeking a full time Principal Technical Artist.
Responsibilities:
Work with Technical Art Director on art processes and tools required to develop AAA sports fighting game.
Help lead Art Dept. to deliver at the highest visual quality bar.
Work with Art and Engineering Depts. to create new techniques, assess risks and provide solutions for art development.
Performance testing to help create optimized and efficient artwork .
Effectively communicate technical and artistic ideas with team members, verbally, visually and with documentation.
Create documentation and training media for team.
Requirements:
Self motivated with the ability to drive others.
Expert knowledge of common digital art authoring tools including 3DS Max, Photoshop, ZBrush.
Familiarity with all current digital art creation techniques including modeling, texturing, shaders, etc.
History of developing optimal skeletal and facial systems, including rigging and weighting.
MaxScript, Mel or Python scripting experience.
Extensive knowledge of Unreal Engine/UDK.
Lighting theory and techniques
Familiarity with particle and other effects systems.
Bonus Skills:
History working with crowd systems.
Shader development experience, especially with current techniques for accurate skin surface simulation.
Shipped at least one game with UE3.
8-10 years in the game industry.
Traditional art skills.
If you are interested please contact
-SDArtJobs@thq.com
Please include your contact info and a link to a website. Do not send material to this address.
Thanks