Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
I've been looking for a thread for a long time now but now I really need to find it. (sorry if this breaks any rules) A Polycount user had made a set of 512X512 or 256X256 textures and divided various details between the different channels so he could get a multitude of uses out of one texture. One scene he compiled was a…
Bounce Bounce Bounce! Low poly, 512x512 & 256x256, 100% self ilu.. For old time sake Wires http://benregimbal.com/PilotWires.jpg http://benregimbal.com/RobotWIres.jpg Flat * I forgot the robot txt ill upload that later if i think about it.. http://benregimbal.com/TitFlats.jpg
Indigo, the character to represent my Game Engine The Push To Build "Indigo" Engine. A creature I am calling an Identity, Identities will be an extending feature to the engine for peoples Gamer Profiles. Similar to an avatar from XBL. I know its nothing amazing and the texture is fairly basic, but I'm rather happy with it.…
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
Hi Everyone! Welcome to my sketchbook. Please feel free C&C anything you find in this thread. Everyone is very knowledgeable here, I love improving and learning new tips & tricks. A Data Knife I've been working on, these are Marmo shots (1x 2048 texture) (2401 faces) Also been messing around with hand-painted textures,…
Hi Everyone it will be my first real thread on polycount, so I say hello to everyone. Now I will present you first part to my scene called Old Warehouse. First part is an destroyed pillar. I did it using 3dsmax, Zbrush and Photoshop. It have 821 tris in this more then half for "wires". Textures are 2048 x 1024 but textures…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
Here is the finished Model of Kurt Russell as Jack Burton from Big Touble in Little China. The Model is 9.5k Tri's and the Gun plus Knife are together approx 550 Tri's. For Kurt I used 2 x 2048 and 1 x 1024 Textures, Diffuse,Specular and Normal. Gun and Knife 512. Rendered in Marmoset. For the Beauty Shot I worked with the…
Hey everyone. Glad to see the forums are up in some way or another... anyway, been a while since I posted anything so thought I might share, and get some feedback on what I'm doing. My school's production team is doing a zombie game, and yours truly is the Zombie Mastah in this case. I did a base mesh, 1500 ish polys so we…