Hi! I need your help guys: Software that I use is 3D Max, and Mental Ray. And here's the problem. You see that half transparent on the grass? In Unity this looks fine, there is no half transparent cutoff. I have diffuse saved as .tga 32 bit, and there is also alpha channel in that diffues. Also I have seperate .tga file,…
Hi guy's, After installing Blender i had to inverted all axis in blender native 3d connexion menu but when i close blender and get back in 3ds max all my axis seem to be wrong! I tried shutting down the 3d connection driver and also tried a restart without success so my guess is that changing blender native 3d connexion…
Hello guys, today I downloaded the newest version of SD to test the new Shape Splatter Node, but somehow I don't get it to work and I hope this is caused by me. Whenever I try to connect the nodes, the values of the shape node are getting clamped. The splatter node is set to default- so I changed nothing here. Is this a…
Hey My problem is that I want to render out passes from my misss_fast shader in mental ray and I want to render them out in passes, therefore I use writeToColorBuffer for each "pass". Then each buffer writes to a mib_color_mix, which later connects to a shader with its on shading group assigned to it. Everything works as…
Hey guys, I've been working on a station terminal off of this concept drawing. I'm currently working on the high poly version of the terminal and would like some feedback overall in the modelling etc. Any ideas or suggestions to enhance the details through the high poly normals would be appreciated as i'm capped on the low…
Hello all I am completely new to topology and I am trying to work out the best way to topo the model below (wheel system for a landing gear). I am just drawing out the same shapes as the model and using the smooth tool so it forms around the original but not sure if this is the way to go (using modo btw). I guess the plan…
Hello guys I really need some clarity of the workflow when retopologizing a character for a game. I have a cat character wearing clothes and i have to make it animation ready. I know that most likely it should be a one continuous mesh but i have some doubts - sleeves of the coat and it`s bottom aren`t close to the body, if…
I'm wondering how people do with normal map issues like this. The first two shots are in marmoset. You can see that around the cylinder there is some smoothing errors where it connects. But here in Maya it looks completely fine. I'm trying to get my bakes in maya to match up with those in marmoset, but its just not working…
I'm trying to render a scene where there are some props, a ground, and vegetation (opacity map added to Transparency: Cutout). However, the vegetation cards do not create shadows properly, and they appear to have 'floating shadows'. Some images below to illustrate what I'm talking about: The shadows do not connect with the…
Hello Polycount, I'm a graduate environment artist looking to produce realistic environments and 3D assets within the games industry. I've been applying for positions since I graduated with First Class Honours 3 months ago. I'd appreciate any feedback or advice regarding my portfolio or the process of getting 'a foot in…