Hello all
I am completely new to topology and I am trying to work out the best way to topo the model below (wheel system for a landing gear). I am just drawing out the same shapes as the model and using the smooth tool so it forms around the original but not sure if this is the way to go (using modo btw).
I guess the plan is to have all my basic shapes centred and smoothed around the original mesh and then connect them.
Any tips would be appreciated as most of the tutorials I have seen on the subject are based on characters or heads :poly122:
Replies
Or you could just build a rough mesh from a cylinder then, with the retopo tools and your HD as a background layer, run Smooth and it'll conform it to the mesh.
Farfarer could you expand on what you mean below as I don't really understand what you mean.