Hi! I need your help guys: Software that I use is 3D Max, and Mental Ray. And here's the problem.
You see that half transparent on the grass? In Unity this looks fine, there is no half transparent cutoff. I have diffuse saved as .tga 32 bit, and there is also alpha channel in that diffues. Also I have seperate .tga file, black and white image, connected to opacity slot in Material Editor.
What is wrong? If you need any settings from Material Editor, please let me know.
Sorry for english.
Replies
Thanks.
This is how it looks: render and settings:
Render
Settings:
General Diffuse Alpha
So, this is it. And you have right Blubberblase, when I'm changing the view, this can't be seen. On my scene I'll be more and more objects, so it's shouldnt be seen. Now I have to work on the shape of that path grass.
But I have last question (propably last ):
Can I turn on the transparency in Viewport? Because I have now just plane's, and I've seen few times that can be turn on. I have chcecked in viewport settings: transparency: best, but nothing happened. Is that depend on my hardware? Because I have very low spec PC: i suppose that depend of the graphic card, so I have GF 5200 LE, it's system shader 2.0/
Sorry for PRO english.
edit: never mind, i should have looked at your pictures first since you have those textures just ignore what i wrote