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Maya render passes with writeToColorBuffer

Hey

My problem is that I want to render out passes from my misss_fast shader in mental ray and I want to render them out in passes, therefore I use writeToColorBuffer for each "pass". Then each buffer writes to a mib_color_mix, which later connects to a shader with its on shading group assigned to it.
Everything works as it should, apart from one problem, which is that I cannot render out all passes at once, and I dont know what I should to to be able to render them all at once.

Any tips?

Thanks!
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