Hello guys,
today I downloaded the newest version of SD to test the new Shape Splatter Node, but somehow I don't get it to work and I hope this is caused by me.
Whenever I try to connect the nodes, the values of the shape node are getting clamped. The splatter node is set to default- so I changed nothing here.
Is this a bug, or is it just me?
When I try to use a gaussian shape or something else, the same happens all the time. Sometimes with a slight deformation, but the result is almost the same.
EDIT: And here an extreme example:
Replies
That was obviously my first thought to force the nodes to a higher precision, but I had no luck.
the reason I mentioned it though is that the floating point options allow for values outside 0-1, not for the precision
Anyway - every node is now forced to use 16bit and the problem still appears
The values coming out of the node do actually exceed 1 so the clamping happens later - probably in the Shader - and shape splatter is working fine
Try popping a histogram range after the node to bring the range back into the 0-1 and use the material scale value to set the height range you want
If that doesn't work, designer is clamping values between nodes - which I disapprove of- so you'll need to feed shape splatter less aggressive gradients
I see no usage in it to make first these plateaus and on top of that the height deformation. The height offset lowers these plateaus and then it works with clipped edges.
Thanks for your help!