Hey there! I'm looking for a 3D modeling partner with which to split benefits 5O | 5O. I'm designing items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I'm working in a simple art program to sketch my…
I have a problem with my void head and i don't get why. As you can see in this 2 pictures the head looks deformed and decentrede i use maya 2014 and i've never expected something like this.i skinned the head to every posible bone ,deleting history and non deformer history ,freezing and reseting transformation and still…
So hello over there, I am a beginner 3D artist who is trying to challenge himself in 3D world. I would love to hear software recommendations that are essential for creating stuff over here (with pros and cons listed, if possible). I also should note that i have some experience of 3Ds Max (like 4-5 years), but am ready to…
Sven - Rune Forged Outcast Blade - WIP This is my first ever attempt at making a weapon for Sven in Dota 2. Did a paintover to give myself a better idea of how it will look once I have completed the base mesh to take into zbrush. It's still unfinished but tomorrow I will add more variations and finish the base of the…
I'm about getting it, I'm planning on mastering some topics of art, (from drawing to sculpture) And I'm not sure if i will need a whole year for all the things I want, probably less. Because there is a lack of some topics inside sculpture and others. Wouldn't it be better to start with Gnomon, and maybe later get other…
We just wrapped up this little guy! Click the image to vote! GO GO GO!! Bounch FX (Modeling, textures) Workshop Link - http://steamcommunity.com/id/bounchfx/myworkshopfiles/?appid=570 Oroboros (Concept, Texture, Marketing) Workshop Link - http://steamcommunity.com/id/_Oroboros/myworkshopfiles/?appid=570 Archanex…
Decided to pick this up, I've been wanting to do it for a while now, just never got around to it. Its still rough and I've only inset about 1/2 the screws; I have yet to add thickness to the forward part of the stock. Decided to wait because of the differences from side to side. I modeled the bullet to scale so that I…
Hi all, for a recent Uni project I have been giving the task of creating a character for DOTA 2. Now there were many restrictions that where made on the brief, here they are; Character must be 600 tris or less Accessories must be no more than 50 tris per model Stand must be no more than 60 tris Now heres the thing, I know…
So I am interested in making items for dota 2 and I want to make some for the chaos Knight. Ive been looking on valves page and I can not find an answer. If you are working on a mounted hero and you re design the mount. Do you re use the skeleton and animations or do you have to redo it all from scratch?
My workflow is slow and sloppy :p so I'm looking forward to learning something hopefully. I started with this thing, no idea if it actually has a name but it has screws in it. I started modelling with a single plane and moved vertices to match the silohuette of the object from the front and side views, added edge loops to…