Hi all, for a recent Uni project I have been giving the task of creating a character for DOTA 2. Now there were many restrictions that where made on the brief, here they are;
Character must be 600 tris or less
Accessories must be no more than 50 tris per model
Stand must be no more than 60 tris
Now heres the thing, I know nothing about normal maps nor did the brief require them. So the model may not be as good as it could be, but tryed my best with the resources they gave me. Here it is! Please comment on your thoughts.
-Edit- Sorry forgot to say, the texture for the character including the accessories is 512x512. The stand is 256x256
Replies
I would suggest you take a look at the guides Valve has made http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
That being said, your colors are very desaturated, Dota characters use vibrant colors. Those edge loops on the back of the head can be collapsed and used to better define the body shape.
I actually didn't know to much about that. I thought maybe you submit the character idea to valve, an they see wether it's good enough or not.
Sukotto-
Yer the project was to create a character that would fit the game, an I know 600 tris is low but for some reason the brief said 600 tris or less I guess it was our first attempt at a character, so maybe they wanted us to keep it simple?
The edge loops around the back. if I colapse them won't it create triagulated polys? I heard thats a bad thing for animation, and I should stay away from them
Either way thanks for the feedback, I'll check the link and work on that saturation