I'm trying to make this lower plate to the record player in my image. In Maya it would just be a simple extrusion. In Blender however, extrusions appear to only go along a global axis even when I set it to normal. how can I create this bottom base with a proper extrude. I know the answer is something simple and was…
I imported a sketch up geometry into Blender using this addon: https://blenderartists.org/forum/showthread.php?360406-Sketchup-(SKP)-importer The scene imports fine but anytime I try to use this addon: https://blenderartists.org/forum/showthread.php?417608-Addon-Texel-Density-Checker-1-0-2-UPDATE This error comes up: Does…
I'm fairly new to doing retopology so I'm not sure if the way I'm going about it is right. I would usually bake the normal map in ZBrush, using the low subdivision model as the low poly. I created the high poly rock sculpt in ZBrush, then took it into Blender to create the retopology using planes and a shrink wrap…
I saw some companies`s job section (mostly looking for FX), and most of them requires the candidate to know how to use Unity or UE4, you guys know why? I think you can do a pretty decent work using blender for fx.
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
I am planning on making an FPS. For this i need to make some guns and such. However i have a problem. First i need to explain how my fps arms and weapons are set up. First i make some arms, then i rig those along with a 'weapon' bone. Then this is exported to UE4 and used as a skeleton. Then each weapon adds extra bones…
I just released my first public Blender addon, to help 3D realtime artists to know more about scene polycount. Download available on Github, along with the documentation. (PS: nope, the name isn't relative to this forum =) )
Hello, My name is Eleftherios and I am the lead developer for a game called Westwood Shadows (link). We are in need of an artist to refine our main protagonist model, add haircards and do facial rigging. With blender's addon riggify for ue4 it will be then rigged and prepared to be imported in ue4. If you need more details…
I need someone to properly rig that model I have to have jiggle breasts, a vagina etc. Some slight remodeling is also requiered. Needs to be done within Blender. [NSFW WARNING]This is the model in question. You don't need to download it from there, I'll give you the file. Dm me for details.