I saw some companies`s job section (mostly looking for FX), and most of them requires the candidate to know how to use Unity or UE4, you guys know why? I think you can do a pretty decent work using blender for fx.
Effects have to work in real-time in the game engine. So the game editor is the best place to make them. Outside tools are sometimes used to make pre-rendered animations, like fluid effects or large explosions.
Yea apps like Max/Maya/Blender/etc. are often used to create flipbook effects, but nearly everything beyond that is going to need to be done in-engine. Naughty Dog for instance is using Houdini for some flipbook effects in Uncharted4 (like the fire seen in the e3 demo when Drake was stuck under the flipped jeep), iirc.
I see. If I have a simple effect like this one on Blender Game Engine: https://www.youtube.com/watch?v=JEiKX_xXTVQ , is it possible to export this effect to a 3d environment? or this type of effect is just useful in 2D Games/Videos.
You can export it as a flipbook, or a sprite sheet. But it's usually better to reproduce things like this using the in-game particle system. A flipbook is memory-hungry, so it should be used sparingly, for effects you can't do with regular in-game particles.
Probably that company would have to use the Blender Game Engine for their game, there are not a lot of games created with BGE. I think they will even drop the engine in the near future, even though I like the idea of having it integrated.
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Naughty Dog for instance is using Houdini for some flipbook effects in Uncharted4 (like the fire seen in the e3 demo when Drake was stuck under the flipped jeep), iirc.