Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Update: I'm now publishing a free 16K HDRI every single Friday - see the latest posts for images or just head here for them all :) Original post below: For the past few months I've been working on a dedicated website for all my HDR panoramas called HDRI Haven. In preparation for its launch next week, I've got a little gift…
- Final submission - - M'ling's final moments - "Barely clinging to his life, his neck bitten open, he clutches his weapon in a sense of protection for his beloved master. The last thing he can do is at least reach out to him before he accepts his fate, he tries crying out but no words come through, this is it, the end. He…
This is kind of a strange question to ask around here, but if anybody knows the answer it might be you guys. Im finally working on my very first video game! As the sole artists on the project designing icons, buttons, and small 2d representations of in game assets for the interface ended up on my to do list. I have never…
Hey guys just over the past few days i have been working on an prison environment scene for my portfolio. None of my current assets are textured to the art style i am aiming for as of yet. Currently i have moved out of the blocking stage and started to add in modular asset pieces and collision. I have used UE4 materials to…
Hi everybody. I got a strange problem with a file I am working on. I suddenly noticed 2 symptoms at once. 1. When working in UV window, the brush size varies dynamically depending on which area I hover my pen over, so it's constantly dancing. I guess I should look for these settings here: But I never tweaked them and I…
Hi all, newb sheriff in town and just wanted to throw my current work out there in hope of y'all tearing it apart. i find that to be the best way to learn, so feel free to go at it. i can always cry later. im trying to catch up on texturing, since i've put it off way too long so i started a simple sorcerer's chamber in…
Hi, I'm at a loss for why I'm getting two artifacts in my normal map. The model is a simple chair, low poly, high poly and cage made by transforming vertex components of low poly in Maya. -Problem- Subtle splotches are appearing on seat of the chair over the slight incline of the groove, and more apparent splotches are…
Hey guys! This is my first time posting here. I was kind of afraid doing it, because there are so many great creations here, I felt like it's not good enough, but then I figured, I won't get better if I never get any feedback, se here it is:) Little fooling around in Marmoset I was thinking on making a version without a…
The fps weapon is not my area but I believe all those extra edges are absolutely redundant. You can get same shading by either face weighting vertex normals, makeing vertex normals still perpendicular to main surface on floating geo and leaving the shading strictly for a normal map, projecting vertex normals and so on. IMO…