Hello everyone ! I hope i'm posting in the right place, i'll obviously use this post as my sketchbook but i also want to use it as a roadmap that shows my lifechangeplan. I'm totally new here so first let me introduce myself. My name is Florent and i'm 30 years old, i'm a 2D artist in a mobile game company in France, and…
Hello Polycount! This past week I have been in Kansas City for a nationwide high school competition called SkillsUSA. Skills is a career based competition, with over 100 different contests ranging from welding to culinary arts to hairdressing to mobile robotics. They have almost every skill-based career you can think of.…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
This is a new scene i made with some kitbasing. Rendered in blender cycles 1024 samples and all of the post processing is done in photoshop. Raw render
Ledetchko countryside This is a project that I wanted to make as soon as I saw the release of Unreal Engine 5. Kingdom Come is one of my favorite games and the atmosphere and the immersion it brings is unparalleled to me. As a history and video games lover, my goal was to be able to recreate the mood and beauty of this…
Is there such a beast as a program or plugin for generating and rigging Fur or hair cards/billboards for game quality 3D meshes? For me it’s not the modelling that’s the issue, it’s the skinning that I wouldn’t want to fathom. I really hate rigging characters :p I know UE 4 has the ability but it’s utter shit. The…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Introduction We are a small team based in Germany that has been working together for several years. Currently, our project is the development of a top-down stealth game in a medieval-fantasy setting, to be published for PC on Steam. For this, we would like to welcome a level designer. A small demo level is available with…
Since i've watched the movie Midsommar, i cant stop thinking about it's environment. And im really in the mood to learn more about Unreal Engine, so i tought it would be awesome to recriate the village from the movie in UE4! If you havent watched it, i strongly recommend you to. So i felt a little lost thinking where to…
Hey Everybody, I'm curious to hear some tips on how I might go about getting a clean bake of a continuous mesh that touches or folds onto itself. My current conundrum is a sash that is wrapped around a waist. Usually when I see overlap my instinct is to explode into multiple parts, but in this case I'd like to have a…