This is my first time exporting from maya into UDK. I have tried many things and I feel like I'm out of options. I am using maya 2010 64 bit and the actor x 2010 x64 plug-in. Here is what I've tried. - I have removed normal information in the mesh and export - I have averaged the normals and export - I have set the normal…
Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…
Lately Ive been looking into speeding up my workflow and improving iteration and testing of my assets in UE4, but one thing that really slows me down when it comes to designing buildings is that they can be time consuming and tedious to unwrap or edit everytime I make an edit to the mesh. Currently in Max, every new face I…
Hey guys, I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again. So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way…
http://youtu.be/Szix5J6hIRg Hello there, Here's a video of some of my progress on a game I've been working on in my spare time. (Top-down hotline miami meets Half-life 2 meets those old N64 helicopter assault games if that makes any sense as a general idea of how it might play) The artwork is still pretty much in a…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
General Qualifications: Expertise using 3ds max and Photoshop 4+ years experience working in the game industry 2+ years working on the PS2 or Xbox At least 1 published console title Familiarity with real-time modeling & texture issues (characters and environment) Animator Qualifications: Expertise using 3ds max…
Hi all. After seeing Special K's Invasion Map I was in awe and totally inspired so decided to do some modular environment modelling myself. Here's something I have been working on for the past few days. At the moment it is very much in a working blockout state, but I would love your opinions on where I can improve / ideas…
Do you have visions of a nuke hitting your annoying neighbor’s apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…