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Coresoft looking for mid-senior 3d game artists

Coresoft
polycounter lvl 17
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Coresoft polycounter lvl 17
General Qualifications:
• Expertise using 3ds max and Photoshop
• 4+ years experience working in the game industry
• 2+ years working on the PS2 or Xbox
• At least 1 published console title
• Familiarity with real-time modeling & texture issues (characters and environment)

Animator Qualifications:
• Expertise using 3ds max & Character Studio (including rigging experience)
• 4+ years animating in game industry
• At least 2 published titles as animator
• Demo reel showcasing animation

3D/2D Artist Preferred Additional Experience:
• Expertise creating and applying Textures
• Experience creating Shadow Maps and Vertex Lighting
• Expertise creating and applying Normal Map Textures
• Expertise using ZBrush
• Level Building experience

The ideal candidate would also have some of the following qualifications:
• Experience creating concept art
• Experience creating User Interfaces
• Experience creating High Poly Pre-Rendered graphics
• Level Design experience
• Traditional art portfolio
• Cross-platform development experience

Additional skills:
• Excellent communication skills
• A desire to make the best product
• Willingness to put in extra effort, including longer hours as deadlines approach
• Able to work on multiple tasks within a dynamic environment

While we are looking for artists with specific skill sets, we would like to see candidates with a breadth of experience in the other aspects of game art as well as possessing traditional drawing skills.

Email a bio/resume, links and/or work samples to [email="employment@coresoft.com."]employment@coresoft.com.[/email]
All information received will be held confidential. Resumes are only accepted by email. All our positions are full-time and no remote work is available.
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