Hey guys,
I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again.
So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way to do this style is to create a model and just hand paint on it. After I read her tutorial (2.) on vertex magazine, I wanted to create my own tiling texture like this because I think this way you can get very good results with nice details.
Because I dont have zBrush I use the free student version of Mudbox just to try out creating textures this way before I buy an 800$ Program.
So now I have sculpted some Rocks onto a plane. I have baked normal-, ambient occlusion- and height maps just like Fanny did. Then she made these renders in zBrush, I think its called print screens. Now I dont know how to create them in Mudbox. Do I need zBrush for that? Is this just like a screenshot? Because her sculpt doesnt have any UVs. If it was so how should it work for 3D models like this (3.)?
I would be really thankful if you could help me!
1.
http://fafart.blogspot.de/p/wow.html
2. Simple Version:
http://fafart.blogspot.de/p/tutorial.html
Complex Version:
http://imgur.com/Qq8WhqR
3.
https://www.pinterest.com/pin/413275703282142872/
Replies
edit:
Theres also custom shaders like zbrushs materials. In mudbox they are called litspheres.
heres a link to some ready made ones http://forums.autodesk.com/t5/general-discussion/mudbox-litsphere-library/td-p/4069999